Angebote zu "Internet" (39 Treffer)

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Hello Ruby
17,00 € *
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Was ist das Internet? Ist es eine Wolke oder ein Haufen Kabel? Wie werden die Informationen online übermittelt? Und warum braucht man Menschen im Internet?Diesen Fragen gehen die sympathischen Figuren in Linda Liukas' drittem Hello Ruby-Buch auf die Spur. Anschaulich und unterhaltsam für Kinder und Erwachsene werden Begriffe und Beziehungen des World Wide Web in die Geschichte eingeflochten. Im zweiten Teil des Buches werden tiefer gehende Informationen vermittelt und es wird, wie immer bei Ruby, kreativ getüftelt und gebastelt.

Anbieter: buecher
Stand: 03.04.2020
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Hello Ruby
16,80 € *
ggf. zzgl. Versand

Was ist das Internet? Ist es eine Wolke oder ein Haufen Kabel? Wie werden die Informationen online übermittelt? Und warum braucht man Menschen im Internet?Diesen Fragen gehen die sympathischen Figuren in Linda Liukas' drittem Hello Ruby-Buch auf die Spur. Anschaulich und unterhaltsam für Kinder und Erwachsene werden Begriffe und Beziehungen des World Wide Web in die Geschichte eingeflochten. Im zweiten Teil des Buches werden tiefer gehende Informationen vermittelt und es wird, wie immer bei Ruby, kreativ getüftelt und gebastelt.

Anbieter: buecher
Stand: 03.04.2020
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The Amazing Book is Not on Fire
13,99 € *
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Hello reader! In this book is a world. A world created by two awkward guys who share their lives on the internet! We are Dan and Phil and we invite you on a journey inside our minds! From the stories of our actual births, to exploring Phil's teenage diary and all the reasons why Dan's a fail. Learn how to draw the perfect cat whiskers, get advice on how to make YouTube videos and discover which of our dining chairs represents you emotionally. With everything from what we text each other, to the time we met One Direction and what really happened in Vegas... This is The Amazing Book Is Not On Fire!

Anbieter: buecher
Stand: 03.04.2020
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The Amazing Book is Not on Fire
13,99 € *
ggf. zzgl. Versand

Hello reader! In this book is a world. A world created by two awkward guys who share their lives on the internet! We are Dan and Phil and we invite you on a journey inside our minds! From the stories of our actual births, to exploring Phil's teenage diary and all the reasons why Dan's a fail. Learn how to draw the perfect cat whiskers, get advice on how to make YouTube videos and discover which of our dining chairs represents you emotionally. With everything from what we text each other, to the time we met One Direction and what really happened in Vegas... This is The Amazing Book Is Not On Fire!

Anbieter: buecher
Stand: 03.04.2020
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Hello World!
29,99 € *
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Hello World! ab 29.99 € als sonstiges: Programmieren für Kids und andere Anfänger. 2. aktualisierte und erweiterte Auflage. Aus dem Bereich: Bücher, Ratgeber, Computer & Internet,

Anbieter: hugendubel
Stand: 03.04.2020
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Hello World
9,49 € *
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Hello World ab 9.49 € als epub eBook: How to be Human in the Age of the Machine. Aus dem Bereich: eBooks, Sachthemen & Ratgeber, Computer & Internet,

Anbieter: hugendubel
Stand: 03.04.2020
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Computer Systems: A Programmer's Perspective, G...
57,99 € *
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For courses in Computer Science and Programming Computer systems: A Programmer’s Perspective explains the underlying elements common among all computer systems and how they affect general application performance. Written from the programmer’s perspective, this book strives to teach students how understanding basic elements of computer systems and executing real practice can lead them to create better programs. Spanning across computer science themes such as hardware architecture, the operating system, and systems software, the Third Edition serves as a comprehensive introduction to programming. This book strives to create programmers who understand all elements of computer systems and will be able to engage in any application of the field--from fixing faulty software, to writing more capable programs, to avoiding common flaws. It lays the groundwork for students to delve into more intensive topics such as computer architecture, embedded systems, and cybersecurity. This book focuses on systems that execute an x86-64 machine code, and recommends that students have access to a Linux system for this course. Students should have basic familiarity with C or C++. MasteringEngineering® not included. Students, if MasteringEngineering is a recommended/mandatory component of the course, please ask your instructor for the correct ISBN and course ID. MasteringEngineering should only be purchased when required by an instructor. Instructors, contact your Pearson representative for more information. MasteringEngineering is an online homework, tutorial, and assessment product designed to personalize learning and improve results. With a wide range of interactive, engaging, and assignable activities, students are encouraged to actively learn and retain tough course concepts. Features + Benefits This title is a Pearson Global Edition. The Editorial team at Pearson has worked closely with educators around the world to include content which is especially relevant to students outside the United States. Computer Systems: A Programmer’s Perspective uses the following features to facilitate learning: NEW! The book now exclusively bases its presentation on x86-64 A carefully planned 12 chapter layout that covers all of the core topics of computer programming Chapter 1 uses a simple “hello world” program to introduce the major concepts and themes of computer programming. Chapter 2 dives into the topic of computer arithmetic, considering how numbers are represented in computer programs and how they affect value coding. The chapter places a special emphasis on the properties of unsigned and two’s-compliment number representations. It gives students necessary insight into arithmetic from the programmers perspective and why it’s so important. Chapter 3 teaches students how to read the x86-64 code generated by a C compiler, covering the basic instruction patterns for different control constructs, implementation procedures, and the allocation of different data structures. This chapter also discusses the implementation of integer and floating point arithmetic and takes a machine-level view of programs to understand certain code vulnerabilities. Chapter 4 introduces students to basic combinational and sequential logic elements and shows how they can be used in a simplified subset of the x86-64 instruction set called Y86-64. It starts with a single-cycle datapath and moves onto a discussion of pipelining. Chapter 5 gives students techniques for improving code performance with transformations that reduce work and enhance instruction-level parallelism. Chapter 6 covers different types of RAM and ROM memory systems, describing their hierarchical arrangement. The chapter makes the abstract concept tangible by using the analogy of a “memory mountain” with ridges of temporal locality and slopes of spatial locality. Students learn that improving temporal and spatial locality improves performance. Chapter 7 discusses both static and dynamic linking, areas included in most systems text where programmers make their most confusing errors. Chapter 8 explains exceptional control flow at all levels of the system, from simple hardware interrupts to nonlocal jumps in C that break the stack discipline. This chapter introduces the fundamental idea of a process by teaching students how it works and how it is created and manipulated from application programs. Chapter 9 shows students key characteristics of the virtual memory system and how it works, addressing issues such as managing and manipulating. This chapter shows the benefits of covering the hardware and software aspects of computer systems in a unified way, which most books do not. Chapter 10 covers the basic concepts of Unix I/O, such as files and descriptors. It explains how files are shared, how I/O redirection works, and how to access file metadata. Chapter 11 discusses networks, I/O devices that tie together many of the ideas presented earlier in the text. It describes the client-server model that underlies all network applications and presents a programmer’s view of the internet. Chapter 12 uses internet design as an example that introduces students to concurrent programming. By comparing and contrasting the three basic mechanisms for writing concurrent programs (processes, I/O multiplexing, and threads) students learn how to build concurrent internet servers. Changes in each chapter make the text flow easier for students to understand UPDATED! Chapter 1 now includes adiscussion of Amdahl’s law, originally in chapter 5. UPDATED! Chapter 2 has been rewritten to simplify mathematical presentations and give students easier access to its major concepts. UPDATED! Chapter 3 has been rewritten heavily based on the book’s conversion from using a mix of IA32 and x86-64 software to one that solely uses the latter. This includes reorganization of major concepts and a new presentation of machine-level support for programs operating on floating-point data. REVISED! Chapter 4’s earlier processor design has been revised to support 64-bit words and operations. UPDATED! Chapter 5 contains new material on the performance capabilities of recent generations of x86-64 processors, which is a more reliable predictor of performance. UPDATED! Chapter 6 now reflects more recent technology. NEW and UPDATED! Chapter 7 has been rewritten to support x86-64. The discussion of using the GOT and PLT to create position-independent code has been expanded. There is also a new section about library interpositioning. UPDATED! Chapter 8 has more in-depth information about signal handlers, including asynic-signal-safe functions, specific guidelines for writing signal handlers, and using sigsuspend to wait for handlers. NEW! Chapter 10 now includes a section on files and the file hierarchy. NEW! Chapter 11 introduces techniques for protocol-independent and thread-safe network programming using the modern getaddrinfo and getnameinfo functions to replace older, obsolete functions. UPDATED! Chapter 12 includes greater coverage of using thread-level parallelism to make programs run faster on multi-core machines. MasteringEngineering® not included. Students, if MasteringEngineering is a recommended/mandatory component of the course, please ask your instructor for the correct ISBN and course ID. MasteringEngineering should only be purchased when required by an instructor. Instructors, contact your Pearson representative for more information. Tutorial homework problems are designed to emulate the instructor’s office-hour environment. Tutorials guide students through engineering concepts in multi-step problems that provide feedback specific to their errors and optional hints that break down the problems into smaller steps. Adaptive Follow-Up Assignments are based on each student's past performance on their course work to date, including homework, tests, and quizzes. These provide additional coaching and targeted practice as needed, so students can master the material. Available for select titles. With the Mastering gradebook and diagnostics, you’ll be better informed about your students’ progress than ever before. Mastering captures the step-by-step work of every student—including wrong answers submitted, hints requested, and time taken at every step of every problem—all providing insight into the most common misconceptions of your class. Track student performance to ABET Learning Outcomes A, E, and K Learning Outcomes. All assignable MasteringEngineering content has been tagged to ABET Learning Outcomes a, e & k. Mastering enables you to add your own learning outcomes and associate those with MasteringEngineering content. Learning Catalytics™ enables you to generate class discussion, guide your lecture, and promote peer-to-peer learning with real-time analytics. MyLab & Mastering with eText now provides Learning Catalytics—an interactive student response tool that uses students’ smartphones, tablets, or laptops to engage them in more sophisticated tasks and thinking. Instructo Part I: Program Structure and Execution Chapter 1: A Tour of Computer Systems Chapter 2: Representing and Manipulating Information Chapter 3: Machine-Level Representation of Programs Chapter 4: Processor Architecture Chapter 5: Optimizing Program Performance Chapter 6: The Memory Hierarchy Part II: Running Programs on a System Chapter 7: Linking Chapter 8: Exceptional Control Flow Chapter 9: Virtual Memory Part III: Interaction and Communication Between Programs Chapter 10: System-Level I/O Chapter 11: Network Programming Chapter 12: Concurrent Programming Appendix Error HandlingFor courses in Computer Science and Programming Computer systems: A Programmer's Perspective explains the underlying elements common among all computer systems and how they affect general application performance. Written from the programmer's perspective, this book strives to teach students how understanding basic elements of computer systems and executing real practice can lead them to create better programs. Spanning across computer science themes such as hardware architecture, the operating system, and systems software, the Third Edition serves as a comprehensive introduction to programming. This book strives to create programmers who understand all elements of computer systems and will be able to engage in any application of the field--from fixing faulty software, to writing more capable programs, to avoiding common flaws. It lays the groundwork for students to delve into more intensive topics such as computer architecture, embedded systems, and cybersecurity. This book focuses on systems that execute an x86-64 machine code, and recommends that students have access to a Linux system for this course. Students should have basic familiarity with C or C++. MasteringEngineering® not included. Students, if MasteringEngineering is a recommended/mandatory component of the course, please ask your instructor for the correct ISBN and course ID. MasteringEngineering should only be purchased when required by an instructor. Instructors, contact your Pearson representative for more information. MasteringEngineering is an online homework, tutorial, and assessment product designed to personalize learning and improve results. With a wide range of interactive, engaging, and assignable activities, students are encouraged to actively learn and retain tough course concepts.

Anbieter: buecher
Stand: 03.04.2020
Zum Angebot
Computer Systems: A Programmer's Perspective, G...
57,99 € *
ggf. zzgl. Versand

For courses in Computer Science and Programming Computer systems: A Programmer’s Perspective explains the underlying elements common among all computer systems and how they affect general application performance. Written from the programmer’s perspective, this book strives to teach students how understanding basic elements of computer systems and executing real practice can lead them to create better programs. Spanning across computer science themes such as hardware architecture, the operating system, and systems software, the Third Edition serves as a comprehensive introduction to programming. This book strives to create programmers who understand all elements of computer systems and will be able to engage in any application of the field--from fixing faulty software, to writing more capable programs, to avoiding common flaws. It lays the groundwork for students to delve into more intensive topics such as computer architecture, embedded systems, and cybersecurity. This book focuses on systems that execute an x86-64 machine code, and recommends that students have access to a Linux system for this course. Students should have basic familiarity with C or C++. MasteringEngineering® not included. Students, if MasteringEngineering is a recommended/mandatory component of the course, please ask your instructor for the correct ISBN and course ID. MasteringEngineering should only be purchased when required by an instructor. Instructors, contact your Pearson representative for more information. MasteringEngineering is an online homework, tutorial, and assessment product designed to personalize learning and improve results. With a wide range of interactive, engaging, and assignable activities, students are encouraged to actively learn and retain tough course concepts. Features + Benefits This title is a Pearson Global Edition. The Editorial team at Pearson has worked closely with educators around the world to include content which is especially relevant to students outside the United States. Computer Systems: A Programmer’s Perspective uses the following features to facilitate learning: NEW! The book now exclusively bases its presentation on x86-64 A carefully planned 12 chapter layout that covers all of the core topics of computer programming Chapter 1 uses a simple “hello world” program to introduce the major concepts and themes of computer programming. Chapter 2 dives into the topic of computer arithmetic, considering how numbers are represented in computer programs and how they affect value coding. The chapter places a special emphasis on the properties of unsigned and two’s-compliment number representations. It gives students necessary insight into arithmetic from the programmers perspective and why it’s so important. Chapter 3 teaches students how to read the x86-64 code generated by a C compiler, covering the basic instruction patterns for different control constructs, implementation procedures, and the allocation of different data structures. This chapter also discusses the implementation of integer and floating point arithmetic and takes a machine-level view of programs to understand certain code vulnerabilities. Chapter 4 introduces students to basic combinational and sequential logic elements and shows how they can be used in a simplified subset of the x86-64 instruction set called Y86-64. It starts with a single-cycle datapath and moves onto a discussion of pipelining. Chapter 5 gives students techniques for improving code performance with transformations that reduce work and enhance instruction-level parallelism. Chapter 6 covers different types of RAM and ROM memory systems, describing their hierarchical arrangement. The chapter makes the abstract concept tangible by using the analogy of a “memory mountain” with ridges of temporal locality and slopes of spatial locality. Students learn that improving temporal and spatial locality improves performance. Chapter 7 discusses both static and dynamic linking, areas included in most systems text where programmers make their most confusing errors. Chapter 8 explains exceptional control flow at all levels of the system, from simple hardware interrupts to nonlocal jumps in C that break the stack discipline. This chapter introduces the fundamental idea of a process by teaching students how it works and how it is created and manipulated from application programs. Chapter 9 shows students key characteristics of the virtual memory system and how it works, addressing issues such as managing and manipulating. This chapter shows the benefits of covering the hardware and software aspects of computer systems in a unified way, which most books do not. Chapter 10 covers the basic concepts of Unix I/O, such as files and descriptors. It explains how files are shared, how I/O redirection works, and how to access file metadata. Chapter 11 discusses networks, I/O devices that tie together many of the ideas presented earlier in the text. It describes the client-server model that underlies all network applications and presents a programmer’s view of the internet. Chapter 12 uses internet design as an example that introduces students to concurrent programming. By comparing and contrasting the three basic mechanisms for writing concurrent programs (processes, I/O multiplexing, and threads) students learn how to build concurrent internet servers. Changes in each chapter make the text flow easier for students to understand UPDATED! Chapter 1 now includes adiscussion of Amdahl’s law, originally in chapter 5. UPDATED! Chapter 2 has been rewritten to simplify mathematical presentations and give students easier access to its major concepts. UPDATED! Chapter 3 has been rewritten heavily based on the book’s conversion from using a mix of IA32 and x86-64 software to one that solely uses the latter. This includes reorganization of major concepts and a new presentation of machine-level support for programs operating on floating-point data. REVISED! Chapter 4’s earlier processor design has been revised to support 64-bit words and operations. UPDATED! Chapter 5 contains new material on the performance capabilities of recent generations of x86-64 processors, which is a more reliable predictor of performance. UPDATED! Chapter 6 now reflects more recent technology. NEW and UPDATED! Chapter 7 has been rewritten to support x86-64. The discussion of using the GOT and PLT to create position-independent code has been expanded. There is also a new section about library interpositioning. UPDATED! Chapter 8 has more in-depth information about signal handlers, including asynic-signal-safe functions, specific guidelines for writing signal handlers, and using sigsuspend to wait for handlers. NEW! Chapter 10 now includes a section on files and the file hierarchy. NEW! Chapter 11 introduces techniques for protocol-independent and thread-safe network programming using the modern getaddrinfo and getnameinfo functions to replace older, obsolete functions. UPDATED! Chapter 12 includes greater coverage of using thread-level parallelism to make programs run faster on multi-core machines. MasteringEngineering® not included. Students, if MasteringEngineering is a recommended/mandatory component of the course, please ask your instructor for the correct ISBN and course ID. MasteringEngineering should only be purchased when required by an instructor. Instructors, contact your Pearson representative for more information. Tutorial homework problems are designed to emulate the instructor’s office-hour environment. Tutorials guide students through engineering concepts in multi-step problems that provide feedback specific to their errors and optional hints that break down the problems into smaller steps. Adaptive Follow-Up Assignments are based on each student's past performance on their course work to date, including homework, tests, and quizzes. These provide additional coaching and targeted practice as needed, so students can master the material. Available for select titles. With the Mastering gradebook and diagnostics, you’ll be better informed about your students’ progress than ever before. Mastering captures the step-by-step work of every student—including wrong answers submitted, hints requested, and time taken at every step of every problem—all providing insight into the most common misconceptions of your class. Track student performance to ABET Learning Outcomes A, E, and K Learning Outcomes. All assignable MasteringEngineering content has been tagged to ABET Learning Outcomes a, e & k. Mastering enables you to add your own learning outcomes and associate those with MasteringEngineering content. Learning Catalytics™ enables you to generate class discussion, guide your lecture, and promote peer-to-peer learning with real-time analytics. MyLab & Mastering with eText now provides Learning Catalytics—an interactive student response tool that uses students’ smartphones, tablets, or laptops to engage them in more sophisticated tasks and thinking. Instructo Part I: Program Structure and Execution Chapter 1: A Tour of Computer Systems Chapter 2: Representing and Manipulating Information Chapter 3: Machine-Level Representation of Programs Chapter 4: Processor Architecture Chapter 5: Optimizing Program Performance Chapter 6: The Memory Hierarchy Part II: Running Programs on a System Chapter 7: Linking Chapter 8: Exceptional Control Flow Chapter 9: Virtual Memory Part III: Interaction and Communication Between Programs Chapter 10: System-Level I/O Chapter 11: Network Programming Chapter 12: Concurrent Programming Appendix Error HandlingFor courses in Computer Science and Programming Computer systems: A Programmer's Perspective explains the underlying elements common among all computer systems and how they affect general application performance. Written from the programmer's perspective, this book strives to teach students how understanding basic elements of computer systems and executing real practice can lead them to create better programs. Spanning across computer science themes such as hardware architecture, the operating system, and systems software, the Third Edition serves as a comprehensive introduction to programming. This book strives to create programmers who understand all elements of computer systems and will be able to engage in any application of the field--from fixing faulty software, to writing more capable programs, to avoiding common flaws. It lays the groundwork for students to delve into more intensive topics such as computer architecture, embedded systems, and cybersecurity. This book focuses on systems that execute an x86-64 machine code, and recommends that students have access to a Linux system for this course. Students should have basic familiarity with C or C++. MasteringEngineering® not included. Students, if MasteringEngineering is a recommended/mandatory component of the course, please ask your instructor for the correct ISBN and course ID. MasteringEngineering should only be purchased when required by an instructor. Instructors, contact your Pearson representative for more information. MasteringEngineering is an online homework, tutorial, and assessment product designed to personalize learning and improve results. With a wide range of interactive, engaging, and assignable activities, students are encouraged to actively learn and retain tough course concepts.

Anbieter: buecher
Stand: 03.04.2020
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Apress Beginning JavaFX Software-Handbuch 336 S...
37,44 € *
ggf. zzgl. Versand

The open source JavaFX platform offers a Java-based approach to rich Internet application (RIA) development—an alternative to Adobe Flash/Flex and Microsoft Silverlight. At over 100 million downloads, JavaFX is poised to be a significant player.Written by a JavaFX engineer and developer, this book is one of the first on the JavaFX platform to give you the following:- The fundamentals of JavaFX scripting on desktop and mobile platforms- Examples of RIAs using JavaFX Graphics- Media and animation using JavaFXSee how JavaFX gives you dynamic Java effects in your RIA development.What you’ll learn- How to use the JavaFX scripting language, beginning with a simple “Hello, World” application- How to use JavaFX data types, operators, expressions, functions, sequences, bindings, triggers, and more- How to work with the JavaFX classes, packages, exception handling, inheritance, and more- How to use JavaFX Graphics- How to work with JavaFX animation- How to create a working RIA using JavaFXWho this book is forThis book is for Flash, Silverlight, and other RIA developers looking to use and integrate JavaFX in their Java RIA applications, whether it’s for the desktop or mobile environments. This book is also for those new to RIA development.

Anbieter: Dodax
Stand: 03.04.2020
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